Last year I had the fun task to design a few environments for an adventure point'n'click real-life card game created by Kosmos.
This time the story was about a gritty detective trying to solve a brutal crime.
We wanted to have a Sin City, Noir movie look. Playing with light and shapes was super fun; because of the subject matter, I was also able to stylize the light even more! It was a great project, you can purchase it now I think.